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<channel>
	<title>Sgt. Conker &#187; News</title>
	<atom:link href="http://www.sgtconker.com/tag/news/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sgtconker.com</link>
	<description>We are &#34;absolutely fine&#34;</description>
	<lastBuildDate>Wed, 06 Jul 2011 13:29:44 +0000</lastBuildDate>
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			<item>
		<title>Recommendations on Resuming</title>
		<link>http://www.sgtconker.com/2011/04/recommendations-on-resuming/</link>
		<comments>http://www.sgtconker.com/2011/04/recommendations-on-resuming/#comments</comments>
		<pubDate>Fri, 15 Apr 2011 12:14:37 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bob Taco Ind]]></category>
		<category><![CDATA[Michael B. McLaughlin]]></category>
		<category><![CDATA[resuming games]]></category>
		<category><![CDATA[tombstoning]]></category>
		<category><![CDATA[WP7]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1985</guid>
		<description><![CDATA[Coming hot from the freshly-awarded MVP Michael B. McLaughlin, a set of no less than eight (8= 2*4 = 3+5 = 10-2) tips to improve the experience of users when they need to close and resume your XNA game on Windows Phone 7. The article is a must read for everyone who doesn't want to [...]]]></description>
			<content:encoded><![CDATA[<p>Coming hot from the freshly-awarded MVP Michael B. McLaughlin, a set of no less than eight (8= 2*4 = 3+5 = 10-2) tips to improve the experience of users when they need to close and resume your XNA game on Windows Phone 7. The article is a must read for everyone who doesn't want to annoy their customers.</p>
<p>Go ahead and <a href="http://geekswithblogs.net/mikebmcl/archive/2011/04/14/wp7-games-recommendations-on-resuming.aspx">read it now</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>App Hub Fixes brought to you by Microsoft</title>
		<link>http://www.sgtconker.com/2011/03/app-hub-fixes-brought-to-you-by-microsoft/</link>
		<comments>http://www.sgtconker.com/2011/03/app-hub-fixes-brought-to-you-by-microsoft/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 10:39:10 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Creators Club]]></category>
		<category><![CDATA[Fixes]]></category>
		<category><![CDATA[Forums]]></category>
		<category><![CDATA[George]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1971</guid>
		<description><![CDATA[And the news is brought to you by George, in this forum thread.
To summarize:

You can now mark an entire forum as "read" so that you can easily read new posts when they arrive.
Education Catalog classifications have been updated
Sales data pipeline improvements have been made so that erroneous data will no longer be shown to creators

 [...]]]></description>
			<content:encoded><![CDATA[<p>And the news is brought to you by George, in <a href="http://forums.create.msdn.com/forums/p/78323/474907.aspx">this </a>forum thread.</p>
<p>To summarize:</p>
<ul>
<li>You can now mark an entire forum as "read" so that you can easily read new posts when they arrive.</li>
<li>Education Catalog classifications have been updated</li>
<li>Sales data pipeline improvements have been made so that erroneous data will no longer be shown to creators
<ul>
<li> (Note that feed is separate from Top Download list freeze issues, they seem related but aren't)</li>
</ul>
<ul>
<li> (Also note that sales data still may occasionally be delayed due to ongoing system maintenance)</li>
</ul>
</li>
<li>Fixes to improve membership sign-up scenarios</li>
<li>Fixes to improve the readability of the Japanese site.</li>
<li>The site can also now be updated with security patches and fixes without requiring lengthy downtime</li>
</ul>
<p>Kudos to the engineering team for doing these and communicating them to us.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Recap of mikebmcl&#8217;s posts</title>
		<link>http://www.sgtconker.com/2011/03/recap-of-mikebmcls-posts/</link>
		<comments>http://www.sgtconker.com/2011/03/recap-of-mikebmcls-posts/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 10:14:52 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bob Taco Ind]]></category>
		<category><![CDATA[mikebmcl]]></category>
		<category><![CDATA[Profiling]]></category>
		<category><![CDATA[RenderTarget]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1967</guid>
		<description><![CDATA[Michael B. McLaughlin's had quite a few interesting posts in the last month, so here we are, recapping them for your reading pleasure:

List of Commonly Used Value-Types in XNA Games
XNA RenderTarget2D Sample
ANTS Memory Profiler 7 Review
CheckMemoryAllocationGame Sample
Tips for XNA WP7 Developers

There they are. Goldmine of information!
]]></description>
			<content:encoded><![CDATA[<p>Michael B. McLaughlin's had quite a few interesting <a href="http://geekswithblogs.net/mikebmcl/Default.aspx">posts </a>in the last month, so here we are, recapping them for your reading pleasure:</p>
<ul>
<li><a href="http://geekswithblogs.net/mikebmcl/archive/2011/02/17/list-of-commonly-used-value-types-in-xna-games.aspx">List of Commonly Used Value-Types in XNA Games</a></li>
<li><a href="http://geekswithblogs.net/mikebmcl/archive/2011/02/18/xna-rendertarget2d-sample.aspx">XNA RenderTarget2D Sample</a></li>
<li><a href="http://geekswithblogs.net/mikebmcl/archive/2011/02/28/ants-memory-profiler-7.0-review.aspx">ANTS Memory Profiler 7 Review</a></li>
<li><a href="http://geekswithblogs.net/mikebmcl/archive/2011/03/01/checkmemoryallocationgame-sample.aspx">CheckMemoryAllocationGame Sample</a></li>
<li><a href="http://geekswithblogs.net/mikebmcl/archive/2011/03/10/tips-for-xna-wp7-developers.aspx">Tips for XNA WP7 Developers</a></li>
</ul>
<p>There they are. Goldmine of information!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Indiefreaks Game Framework v0.2.0.0</title>
		<link>http://www.sgtconker.com/2011/02/indiefreaks-game-framework-v0-2-0-0/</link>
		<comments>http://www.sgtconker.com/2011/02/indiefreaks-game-framework-v0-2-0-0/#comments</comments>
		<pubDate>Mon, 07 Feb 2011 20:17:24 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[IGF]]></category>
		<category><![CDATA[Indiefreaks]]></category>
		<category><![CDATA[new version]]></category>
		<category><![CDATA[Philippe Da Silva]]></category>
		<category><![CDATA[release]]></category>
		<category><![CDATA[Sunburn]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1960</guid>
		<description><![CDATA[Philippe just let us know about the release of v0.2.0.0 of the Indiefreaks Game Framework.
You can read the full details about this release here.
Also, here's a video demonstrating the Hardware Instancing feature.
]]></description>
			<content:encoded><![CDATA[<p>Philippe just let us know about the release of v0.2.0.0 of the Indiefreaks Game Framework.</p>
<p>You can read the full details about this release <a href="http://indiefreaks.com/2011/02/05/sunburn-2-0-11-igf-v0-2-0-0-released/">here</a>.</p>
<div>Also, here's a <a href="http://indiefreaks.com/2011/01/28/hardware-instancing-with-igf-sunburn-rd-part-2/">video </a>demonstrating the Hardware Instancing feature.</div>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Dedication for Captain boki</title>
		<link>http://www.sgtconker.com/2011/01/dedication-for-captain-boki/</link>
		<comments>http://www.sgtconker.com/2011/01/dedication-for-captain-boki/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 22:13:27 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[2D]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Dedication]]></category>
		<category><![CDATA[for boki]]></category>
		<category><![CDATA[screenshot]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1952</guid>
		<description><![CDATA[And here's the screenshots for Captain boki  

Best wishes,
Captain ZSquare
]]></description>
			<content:encoded><![CDATA[<p>And here's the screenshots for <a href="http://www.sgtconker.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/">Captain boki</a> <img src='http://www.sgtconker.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.amusedsloth.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/"><img class="alignnone" title="With love" src="http://www.amusedsloth.com/wp-content/uploads/2011/01/Pinch3.png" alt="With love" width="173" height="288" /></a></p>
<p>Best wishes,</p>
<p>Captain ZSquare</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XNA 4.0 Light Pre-Pass</title>
		<link>http://www.sgtconker.com/2011/01/xna-4-0-light-pre-pass-2/</link>
		<comments>http://www.sgtconker.com/2011/01/xna-4-0-light-pre-pass-2/#comments</comments>
		<pubDate>Sun, 23 Jan 2011 09:08:38 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Shaders]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Coluna]]></category>
		<category><![CDATA[light pre pass]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[XNA 4.0]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1947</guid>
		<description><![CDATA[Jorge Coluna posted an article on his site about implementing the Light Pre-Pass technique for rendering in XNA 4.0

Read all about it here.
]]></description>
			<content:encoded><![CDATA[<p>Jorge Coluna posted an article on<a href="http://jcoluna.wordpress.com/"> his site</a> about implementing the Light Pre-Pass technique for rendering in XNA 4.0</p>
<p><a href="http://jcoluna.wordpress.com/2011/01/18/xna-4-0-light-pre-pass/"><img class="alignnone" title="Light Pre-Pass in XNA 4.0" src="http://jcoluna.files.wordpress.com/2011/01/shot-lpp-11.jpg" alt="Light Pre-Pass in XNA 4.0" width="467" height="275" /></a></p>
<p>Read all about it <a href="http://jcoluna.wordpress.com/2011/01/18/xna-4-0-light-pre-pass/">here</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Indiefreaks Game Framework 0.1.0.0 released</title>
		<link>http://www.sgtconker.com/2011/01/indiefreaks-game-framework-0-1-0-0-released/</link>
		<comments>http://www.sgtconker.com/2011/01/indiefreaks-game-framework-0-1-0-0-released/#comments</comments>
		<pubDate>Sat, 22 Jan 2011 20:13:53 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[0.1.0.0]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[Content]]></category>
		<category><![CDATA[Indiefreaks]]></category>
		<category><![CDATA[Input]]></category>
		<category><![CDATA[Philippe Da Silva]]></category>
		<category><![CDATA[Sunburn]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1944</guid>
		<description><![CDATA[This just in!
Philippe Da Silva announced the availability of the Indifreaks Game Framework, v 0.1.0.0
The Indiefreaks Game Framework is a set of .Net libraries compiling a  few years of experimenting and prototyping design patterns developing  games for Microsoft Xna Framework using the SynapseGaming SunBurn  graphics engine.
The goal here is to share with [...]]]></description>
			<content:encoded><![CDATA[<p>This just in!</p>
<p>Philippe Da Silva announced the availability of the <a href="http://indiefreaks.com/indiefreaks-game-framework/">Indifreaks Game Framework, v 0.1.0.0</a></p>
<blockquote><p>The Indiefreaks Game Framework is a set of .Net libraries compiling a  few years of experimenting and prototyping design patterns developing  games for Microsoft Xna Framework using the SynapseGaming SunBurn  graphics engine.</p>
<p>The goal here is to share with the community what I consider as best  practices so they can avoid going through the same steps as I did. The  Indiefreaks Game Framework is totally free (like in free beer) to use  but it still requires you to acquire a SunBurn engine license.</p></blockquote>
<p>Looking at the framework's <a href="http://indiefreaks.com/indiefreaks-game-framework/">official page</a>, you can see some pretty interesting stuff that's in the framework, including</p>
<ul>
<li>Smart Content Management</li>
<li>Smart Input Management</li>
<li>Cameras</li>
<li>Alpha Blended Rendering</li>
</ul>
<p>Go and <a href="http://indiefreaks.com/indiefreaks-game-framework/">take a look for yourself</a>.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>XBuilder v0.2 released a while ago</title>
		<link>http://www.sgtconker.com/2011/01/xbuilder-v0-2-released-a-while-ago/</link>
		<comments>http://www.sgtconker.com/2011/01/xbuilder-v0-2-released-a-while-ago/#comments</comments>
		<pubDate>Sat, 15 Jan 2011 07:46:51 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Content Preview]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[RoastedAmoeba]]></category>
		<category><![CDATA[Tim Jones]]></category>
		<category><![CDATA[XBuilder]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1937</guid>
		<description><![CDATA[My timing is extremely bad, but I finally managed to get this info out here.
Version 0.2 of XBuilder, made by Tim Jones, is now available. For those who wonder, Xbuilder is "an extension for Visual Studio 2010 which lets you preview your XNA  assets (models, effects and textures) right inside Visual Studio.".
You can read [...]]]></description>
			<content:encoded><![CDATA[<p>My timing is extremely bad, but I finally managed to get this info out here.</p>
<p>Version 0.2 of XBuilder, made by Tim Jones, is now available. For those who wonder, Xbuilder is "an extension for Visual Studio 2010 which lets you preview your XNA  assets (models, effects and textures) right inside Visual Studio.".</p>
<p>You can read the announcement for v0.2 <a href="http://www.roastedamoeba.com/blog/archive/2010/12/09/xbuilder-v-released">here</a>.</p>
<p><img class="alignnone" title="XBuilder" src="http://www.roastedamoeba.com/assets/images/blog/xbuilder8.jpg" alt="XBuilder" width="450" height="450" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XNA 3.1 to 4.0 Cheat Sheet</title>
		<link>http://www.sgtconker.com/2011/01/xna-3-1-to-4-0-cheat-sheet/</link>
		<comments>http://www.sgtconker.com/2011/01/xna-3-1-to-4-0-cheat-sheet/#comments</comments>
		<pubDate>Tue, 04 Jan 2011 20:49:41 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cheat cheet]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1934</guid>
		<description><![CDATA[The cheat sheet can be found here, and it contains a comprehensive guide to converting your 3.1 game to 4.0.
]]></description>
			<content:encoded><![CDATA[<p>The cheat sheet can be found <a href="http://www.nelxon.com/blog/xna-3-1-to-xna-4-0-cheatsheet/">here</a>, and it contains a comprehensive guide to converting your 3.1 game to 4.0.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fonts and Animations</title>
		<link>http://www.sgtconker.com/2010/12/fonts-and-animations/</link>
		<comments>http://www.sgtconker.com/2010/12/fonts-and-animations/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 20:20:37 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Alexandru Popescu]]></category>
		<category><![CDATA[Animations]]></category>
		<category><![CDATA[Communist Games]]></category>
		<category><![CDATA[DDS]]></category>
		<category><![CDATA[Fonts]]></category>
		<category><![CDATA[Markus Ewald]]></category>
		<category><![CDATA[Nuclex]]></category>
		<category><![CDATA[SpriteFont]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1931</guid>
		<description><![CDATA[Markus Ewald shows off his custom way of handling fonts in XNA 4.0 with the purpose of increasing quality.
Alexandru-Cristian Popescu share and Animation Library for XNA 4.0, and also a Library to read DDS files from a file.
]]></description>
			<content:encoded><![CDATA[<p>Markus Ewald <a href="http://www.nuclex.org/blog/gamedev/113-xna-sprite-font-quality">shows off</a> his custom way of handling fonts in XNA 4.0 with the purpose of increasing quality.</p>
<div class="wp-caption alignnone" style="width: 295px"><a href="http://www.nuclex.org/blog/gamedev/113-xna-sprite-font-quality"><img title="Fonts" src="http://www.nuclex.org/images/stories/blog/gamedev/fonts/spritefont-xna3-xna4-nuclex.png" alt="XNA Sprite Font Quality" width="285" height="116" /></a><p class="wp-caption-text">XNA Sprite Font Quality</p></div>
<p>Alexandru-Cristian Popescu share and <a href="http://communistgames.blogspot.com/2010/12/animation-library-for-xna-40.html">Animation Library for XNA 4.0</a>, and also a <a href="http://communistgames.blogspot.com/2010/12/dds-from-file-on-xna-40.html">Library to read DDS files from a file.</a></p>
<div class="wp-caption alignnone" style="width: 186px"><a href="http://communistgames.blogspot.com/2010/12/animation-library-for-xna-40.html"><img title="Animation Library" src="http://1.bp.blogspot.com/_AlZpyb9j4f8/TPmnfn98XyI/AAAAAAAAAB8/7kez5Vl5wxY/s200/animRep.jpg" alt="Animation Library" width="176" height="200" /></a><p class="wp-caption-text">Animation Library</p></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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