XNA 7 Day #3 – 100k
The next instalment of XNA 7 Day has started. Details have been published and you have just short of 7 days left to submit your entry.
Interesting approach this time, here's the rule(s).
"Your entire game (counting libraries and assets) must be no larger than 100KB (uncompressed, i.e. not the size of the CCGAME, ZIP, or RAR file you send me). The goal of the challenge is to see what type of game you’re able to create with such a limited amount of space."
The submission deadline is, 12:00pm PST (GMT-8) on December 7, 2009.
As always, you can send your entry by emailing to contact@xna7day.com with the subject line “Challenge 3 Entry”.
Please remember to read the extended rules on the about page here
Extending the GamePadState
Ever wished there was an easier way to test if one of a set of buttons are pressed on a gamepad instead of writing a very long if statement?
Nick "Don't call me 'I do too much' anymore!" Gravelyn shows how you can do exactly that in his new post called Extending GamePadState.
Split Screen in Sunburn
Nick "I do too much, but still can't stop" Gravelyn continues his series about using Sunburn with a new tutorial, where he shows us how to enable Split Screen when using the Sunburn rendering engine. Go take a look at it and grab the source here.
He's also asking about future stuff to do with Sunburn, so if you want to see anything in particular, let him know!
