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	<title>Sgt. Conker &#187; PIX</title>
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	<link>http://www.sgtconker.com</link>
	<description>We are &#34;absolutely fine&#34;</description>
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		<title>Using PIX with XNA Game Studio 4.0</title>
		<link>http://www.sgtconker.com/2010/07/using-pix-with-xna-game-studio-4-0/</link>
		<comments>http://www.sgtconker.com/2010/07/using-pix-with-xna-game-studio-4-0/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 14:28:18 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PIX]]></category>
		<category><![CDATA[Shawn Hargreaves]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1516</guid>
		<description><![CDATA[If you ever wanted to use PIX in XNA Game Studio 4.0 and faced issues, Shawn comes to the rescue showing us how to do that.
]]></description>
			<content:encoded><![CDATA[<p>If you ever wanted to use <a href="http://www.sgtconker.com/2009/12/scrolls-from-the-past-pix/">PIX </a>in XNA Game Studio 4.0 and faced issues, <a href="http://blogs.msdn.com/b/shawnhar/archive/2010/07/07/using-pix-with-xna-game-studio-4-0.aspx">Shawn comes to the rescue showing us how to do that</a>.</p>
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		<title>GPU Geometry Map Rendering, Continued</title>
		<link>http://www.sgtconker.com/2010/01/gpu-geometry-map-rendering-continued/</link>
		<comments>http://www.sgtconker.com/2010/01/gpu-geometry-map-rendering-continued/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 11:31:06 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Crappy Coding]]></category>
		<category><![CDATA[Debug]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[PIX]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=911</guid>
		<description><![CDATA[Dave Carlile strikes again with a continuation of his first post about GPU Geometry Map Rendering. This time, he goes through the whole process of debugging his shader using PIX, and finding a solution to his problems. Read the whole post on his site.

]]></description>
			<content:encoded><![CDATA[<p>Dave Carlile strikes again with a continuation of his <a href="http://www.sgtconker.com/2010/01/gpu-geometry-map-rendering/">first post about GPU Geometry Map Rendering</a>. This time, he goes through the whole process of debugging his shader using PIX, and finding a solution to his problems. Read <a href="http://www.crappycoding.com/2010/01/gpu-geometry-map-rendering-%E2%80%93-part-2/">the whole post on his site</a>.</p>
<p><a href="http://www.crappycoding.com/2010/01/gpu-geometry-map-rendering-%E2%80%93-part-2/"><img class="aligncenter" title="PIX Debugging" src="http://www.crappycoding.com/wp-content/uploads/2010/01/mesh_view.jpg" alt="" width="521" height="436" /></a></p>
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		<title>Scrolls from the Past: PIX</title>
		<link>http://www.sgtconker.com/2009/12/scrolls-from-the-past-pix/</link>
		<comments>http://www.sgtconker.com/2009/12/scrolls-from-the-past-pix/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 22:04:12 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Scrolls from the past]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[Debug]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[PIX]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=655</guid>
		<description><![CDATA[Good evening everyone,
After a long and tiresome day, I come to you now, at sundown, to put some things in writing. Looking through the old, dusty and crumbling archives I managed to collect some scrolls about a very very interesting and useful ritual by the name of PIX. My memories of what PIX stands for [...]]]></description>
			<content:encoded><![CDATA[<p>Good evening everyone,</p>
<p>After a long and tiresome day, I come to you now, at sundown, to put some things in writing. Looking through the old, dusty and crumbling archives I managed to collect some scrolls about a very very interesting and useful ritual by the name of PIX. My memories of what PIX stands for are not too fresh (maybe it's <a href="http://en.wikipedia.org/wiki/National_Day_of_Romania">yesterday's feast</a>, or maybe not...), but for now I'll just assume it comes from <em>Pictorum Informatias eXtractorum</em>. If you think this is uses to carefully inspect elements of images and artworks created with XNA and that other API (<em>Apparatus Procesarum Imaginus</em> ?) called DirectX, like you would do with a clear and carefully crafted magnification glass, then you would be correct.</p>
<p>The first instructions to use PIX in XNA were laid out by the now familiar XNA sorcerer Manders, in his scroll about a <a href="http://blogs.msdn.com/manders/archive/2006/12/15/a-painless-introduction-to-pix-for-windows.aspx">"painless" introduction to PIX</a>, way back in the first year of XNA. Then, two moon later, the grand master wizard Shawn incited our collective minds, by <a href="http://blogs.msdn.com/shawnhar/archive/2007/01/31/debugging-xna-graphics-problems.aspx">decreeing </a>that PIX is "it is just like totally awesome, dude, and you should definitely try it", but not going into more details about it.</p>
<p>No matter... no matter... This only proved to be a slight delay, because a dozen moons later, Brian son of Richard of the GarageGames clan wrote a detailed and clear chronicle about <a href="http://www.garagegames.com/community/blogs/view/14251">how he used PIX to get some insects out of some pixels</a> (I don't know why they use words like <em>debug</em>, when this sounds so much better).</p>
<p>In another one of his <em>Scrolls of XNA Recommendations</em>, bittermanandy<a href="http://bittermanandy.wordpress.com/2008/09/01/tools-of-the-trade-part-four-pix/"> talked about PIX and why you should use it</a>.</p>
<p>Next, in the spring of this year the great clan and spell-weavers at Microsoft sent one of their own to the<em> Gaamus Developerus Conferentius</em>, to spread word to the whole world about the ritual I cover in this pages. <a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=54d5a550-f893-47cd-9ca1-21dd394600f2&amp;displaylang=en">All that he said was recorder for eternity, together with his drawings</a>.</p>
<p>Lastly, XNA wizard MJP of the <em>Mostus Valuabilus Profesionalus</em> kind wrote a<a href="http://mynameismjp.wordpress.com/samples-tutorials-tools/pix-with-xna-tutorial/"> long long long parchment</a> where in <a href="http://go2.wordpress.com/?id=725X1342&amp;site=mynameismjp.wordpress.com&amp;url=http%3A%2F%2Fmembers.gamedev.net%2FMJP%2FPIXWithXNA.zip">great detail</a>, the invocation and usage of PIX was described.</p>
<p>And in the end, I dicovered a <a href="http://msdn.microsoft.com/en-us/library/ee417184%28VS.85%29.aspx">cache of scrolls</a> in the MSDN library with a great number of tutorials about PIX.</p>
<p>My eyes are getting weary now, but I will not leave before I tell you what we will look at nex... <em>(zzzzzz, snore, zzzzz..)....</em>.</p>
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