Article: XNA Farseer Platform Physics Tutorial
by Roy Triesscheijn
Today I’m going to introduce you to a neat 2D physics engine for XNA called Farseer. With the help of this 2D physics engine we are going to create a small platform ‘game’ while introducing the important concepts of Farseer like bodies, geometry, joints and springs.
By the end of the tutorial, you'll be able to build something like:
Article: I Can Has Platformer? (Part 5)
by Casey Young
Welcome back to the fifth part of my series on how to create a simple platformer game. In this article, we give our hero something to collect.
Article: I Can Has Platformer? (Part 4)
by Casey Young
Welcome back to the fourth part of my series on how to create a simple platformer game. In this article, we give our hero a purpose to live.
Article: I Can Has Platformer? (Part 2)
by Casey Young
Welcome back to the second part of my series on how to create a simple platformer game. In this article I take you on a little journey in adding our hero to the game, and have him interact with the platforms and blocks that make up the level.
Article: I Can Has Platformer? (Part 1)
by Casey Young
This is the first part of a series on how to create a simple platformer game. Each article in this series will go through one or more simple aspects that make up a platformer. By the end of the series, you should have a basic platformer to build off of.