28Jan/100
Placing a tank on a planet
As part of his Procedural Planets series, Dave takes a break from generating and rendering a planet and instead tried to place a tank on the surface of the generated planet. Read about the whole implementation process on his blog.
10Jan/102
GPU Geometry Map Rendering
Things not always go as smoothly as you want in the world of GPU programming, as shown by Dave CharlieCarlile from Crappy Coding. He tried to move the code for creating procedural planets from the CPU to the GPU, and then posted his findings. It's a very interesting read, and at the end he promises a comeback with more details about using PIX to debug his problems.
