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	<title>Sgt. Conker &#187; Punk Labs</title>
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	<description>We are &#34;absolutely fine&#34;</description>
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		<title>Enhanced Crowd Rendering in Dead Shift</title>
		<link>http://www.sgtconker.com/2010/01/enhanced-crowd-rendering-in-dead-shift/</link>
		<comments>http://www.sgtconker.com/2010/01/enhanced-crowd-rendering-in-dead-shift/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 18:17:04 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Dead Shift]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Punk Labs]]></category>
		<category><![CDATA[XNA]]></category>

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		<description><![CDATA[The guys behind Dead Shift just posted a new video, accompanied by a discussion about how they enhanced a technique for crowd rendering taken from GPU Gems 3.
You can watch the demonstration video below, and then go and read all the details.

]]></description>
			<content:encoded><![CDATA[<p>The guys behind<a href="http://deadshift.com/"> Dead Shift</a> just posted a new video, accompanied by a discussion about how they enhanced a technique for crowd rendering taken from<a href="http://http.developer.nvidia.com/GPUGems3/gpugems3_ch02.html"> GPU Gems 3</a>.<br />
You can watch the demonstration video below, and then <a href="http://deadshift.com/blog/enhanced-crowd-rendering">go and read all the details</a>.</p>
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