Post Mortem: Space Pirates from Tomorrow
DrMisty published a post mortem for Space Pirates from Tomorrow over at the Mstar Games blog. Here’s a teaser to fill this post:
Wowsers. What a month. After about 6 months of continuous development, testing and tweaking and one aborted launch, Space Pirates has finally made it out in to the real world. It's considered "best practice" in a lot of Indie circles to examine exactly what happened, what went well, and what went badly. I'd like to think I've conducted myself pretty well throughout the experience, but every aspect of our work is up for questioning in this post mortem process. So we'll go back to the very beginning, consider the viability of the overall idea of Space Pirates, our ability to implement it and get it to market in a playable and reliable form, the impact of the various things we have to do on the XNA Creator's Club, our pre- and post- release media management, how we related to our customers and the impact on the MStar Games "brand".