Links, links, links!
We'll start with NemoKrad's BoundingBoxes in XNA 4.0
Next, Stephen Styrchak talks about Debugging the XNA Content Pipeline with C# Express Edition and a bug-fix for Debugging Xbox 360 Content
Bob Taco Industries has two blog posts, one about Turning a Solution into a Template for XNA 4.0 and one about Sizing Apps and Games Properly Using the WP7 Emulator
Xna Creator's Club Online released some new samples for Windows Phone and XNA Game Studio 4.0
And Shawn explains the new Dual Texture Effect
Debugging the Content Pipeline : the real deal
Well that was quick: the Visual Studio extensions for debugging the content pipeline have been released!
Debugging the Content Pipeline
Something I always wanted to be able to do was debug the code written for the Content Pipeline, like various processors and importers you might need. I'm sure there are plenty of other people out there who feel the same.
Knowing this, Stephen probably thought it would be a good idea to tease the hell out of us with his Visual Studio extensions that allows you to debug Content Processing of Content projects. Let's hope he releases this soon for everyone to use, because it looks seriously nice.
Performance Testing, Gesture Recognition and Template Exporter
Kris Steele talks about his experience with performance testing while developing his XNA Game.
The new version of FGF (0.1.2.0) was released, and contains Gesture Recognition capabilities. Read all about them on John Sedlak's site.
Stephen Styrchak posted the source code to his Template Exporter on codeplex, and then posted an explanation about what StartupObject is and how it should be handled when exporting project templates.
