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	<title>Sgt. Conker &#187; Synapse Gaming</title>
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	<link>http://www.sgtconker.com</link>
	<description>We are &#34;absolutely fine&#34;</description>
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		<title>SunBurn 1.3.1 Released</title>
		<link>http://www.sgtconker.com/2010/01/sunburn-1-3-1-released/</link>
		<comments>http://www.sgtconker.com/2010/01/sunburn-1-3-1-released/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 22:57:22 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Avatars]]></category>
		<category><![CDATA[Sunburn]]></category>
		<category><![CDATA[Synapse Gaming]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=1009</guid>
		<description><![CDATA[A new version of the Sunburn Engine, namely 1.3.1 was released a few days ago, containing some new stuff including a sweet looking Avatar Lighting and Shadows sample.

]]></description>
			<content:encoded><![CDATA[<p>A new version of the Sunburn Engine, namely 1.3.1 was <a href="http://www.synapsegaming.com/blogs/johnk/archive/2010/01/26/avatar-lighting-shadows-and-sunburn-1-3.aspx">released a few days ago</a>, containing some new stuff including a sweet looking Avatar Lighting and Shadows sample.</p>
<p style="text-align: center;"><a href="http://www.synapsegaming.com/blogs/johnk/archive/2010/01/26/avatar-lighting-shadows-and-sunburn-1-3.aspx"><img class="aligncenter" title="SunBurn 1.3.1" src="http://www.synapsegaming.com/cfs-filesystemfile.ashx/__key/CommunityServer.Discussions.Components.Files/5/3632.SunBurn_2D00_Avatar_2D00_2.jpg" alt="" width="512" height="288" /></a></p>
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		<title>SunBurn Framework available Now!</title>
		<link>http://www.sgtconker.com/2010/01/sunburn-framework-available-now/</link>
		<comments>http://www.sgtconker.com/2010/01/sunburn-framework-available-now/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 21:34:46 +0000</pubDate>
		<dc:creator>Captain ZSquare</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Sunburn]]></category>
		<category><![CDATA[Synapse Gaming]]></category>

		<guid isPermaLink="false">http://www.sgtconker.com/?p=943</guid>
		<description><![CDATA[The guys at Synapse Gaming just announced opening up the SunBurn Framework to hobbyists, student and educators.
The SunBurn Framework contains a subset of the great SunBurn Engine, and you can use it to learn, improve your XNA games, or evaluate the API to see if the Engine would suit your needs. You can get started [...]]]></description>
			<content:encoded><![CDATA[<p>The guys at Synapse Gaming just announced opening up the SunBurn Framework to hobbyists, student and educators.</p>
<p>The SunBurn Framework contains a subset of the great <a href="http://www.synapsegaming.com/products/sunburn/engine/">SunBurn Engine</a>, and you can use it to learn, improve your XNA games, or evaluate the API to see if the Engine would suit your needs. You can get started now by downloading it <a href="http://www.synapsegaming.com/products/sunburn/framework/">here</a>.</p>
<p style="text-align: center;"><a href="http://www.synapsegaming.com/products/sunburn/framework/"><img class="aligncenter size-full wp-image-945" title="SunBurn Framework" src="http://www.sgtconker.com/wp-content/uploads/2010/01/banner-sunburnfeatures1.jpg" alt="" width="796" height="276" /></a></p>
<p>Other SunBurn goodies:</p>
<ul>
<li>Ultrahead's SunBurn tutorials: <a href="http://amapplease.blogspot.com/2009/08/watching-sun-burn-part-1.html">Part 1</a> and <a href="http://amapplease.blogspot.com/2009/09/watching-sun-burn-part-2.html">Part 2</a></li>
<li>Nick Gravelyn's introduction to SunBurn: <a href="http://nickgravelyn.com/2009/11/getting-started-with-sunburn-part-1/">Part 1</a>, <a href="http://nickgravelyn.com/2009/11/getting-started-with-sunburn-part-2/">Part 2</a>, <a href="http://nickgravelyn.com/2009/11/getting-started-with-sunburn-part-3/">Part 3</a>, <a href="http://nickgravelyn.com/2009/11/extending-sunburn-with-physics/">Adding Physics</a>, <a href="http://nickgravelyn.com/2009/11/split-screen-in-sunburn/">Using split-screen</a>.</li>
<li>Matt Bettcher's<a href="http://mattbettcher.blogspot.com/2009/12/3d-primitives-for-sunburn-with-lod.html"> 3D Primitives with LOD</a></li>
<li>Tom's <a href="http://coreenginedev.blogspot.com/2009/12/game-state-management-with-sunburn.html">Game State Management with SunBurn</a></li>
</ul>
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