Sgt. Conker We are "absolutely fine"

5Nov/100

XNA Morphing Meshes Tutorial

The Cansin posted a new and interesting tutorial about morphing meshes in XNA

With documentation and source code available, the tutorial takes you through the steps of implementing morphing meshes.

Check it out here.

9Oct/100

Acid Rain TileMap and Camera System XNA Tutorial

Here's a tutorial on the TileMap and Camera system used by Allan Chaney in his game, Acid Rain.

Go read it on his site.

18Sep/102

Article: Vacant Skies – Action RPG Tutorial Series

by Aaron T Foley

Welcome to the Vacant Skies – Action RPG Tutorial Series. My name is Aaron Foley and I’ll be your host throughout this series. The primary purpose of the series is to document a route on how to make a complete action RPG using XNA and various resources throughout the internet. There are so many amazing resources out there now for XNA that it is pointless to keep reinventing the wheel when writing a game. So I’m going to collect various tutorials, code, and libraries and utilize them all to create a game. So let’s get this show on the road.

9Sep/106

Article: XNA Farseer Platform Physics Tutorial

by Roy Triesscheijn

Today I’m going to introduce you to a neat 2D physics engine for XNA called Farseer. With the help of this 2D physics engine we are going to create a small platform ‘game’ while introducing the important concepts of Farseer like bodies, geometry, joints and springs.

By the end of the tutorial, you'll be able to build something like:

8Sep/105

Article: Rolling World Tutorial

by Christian Schlager

When you look around the XBox Indie Games Channel, there aren't a lot of 3D games around. Most XNA games only feature 2D graphics. I hope to contribute with this tutorial to making 3D graphics a bit less intimidating. And maybe the little prototype we will create throughout the next pages will be the starting point of a great 3D indie game by one of you :)

We will make a prototype that features the kind of rolling world effect that you can see in games such as Animal Crossing or DeathSpank. We will also create the textures and 3D models that go along with the rolling effect and recreate the combination of 2D art with a 3D world you can see in the game DeathSpank.

24Aug/100

Nick Gravelyn’s Alien Aggressors Tutorial

Nick Gravelyn (no introduction needed) has been kind enough to send us his Alien Aggressors tutorial (for XNA Game Studio 2.0) and allow us to share it with the world.

You can get the tutorial here: AlienAggressors.pdf

And you might also need the AlienAggressorsContent.zip pack of content to be used with the tutorial.

Alien Aggressors

P.S. This article first appeared on Ziggyware (now defunct) a while ago.

14Apr/101

ASCII post processing

Louis Ingenthron has a new article at Conding4Fun in which he shows us how to write a post processing effect that turns 3D into.... wait for it... ASCII Art.

He goes into great detail about how the effect works and the result is impressive, as seen below.

13Feb/100

Nick’s Tile Engine Tutorials: The Playlist

Nick Gravelyn managed to upload his Tile Engine tutorials (in his own words: A bunch of older video tutorials I did for creating a tile engine using XNA Game Studio.) to YouTube.