Article: Draw me a line (Zune HD)
by Sgt. Conker
This article will show you how to create a dotted line based on touch input from the Zune HD.
This can be very useful for indicating to the user a path a game entity is going to take.
If you've ever played Flight Control for the iPhone you'll know exactly what I mean.
Display Orientation on the ZuneHD
John Sedlak has two posts about using his FGF framework while working on the Zune HD and dealing with orientation.
He talks about how to support rotating and resizing of the display on the Zune HD (which supports both landscape and portrait gaming) and then continues with more explanations.
BRAINS : Zune HD
We are pleased to announce that the BRAINS source code has been updated to support the Zune HD.
There were some issues around the way Grids were dynamically created using CreateInstance but this has been resolved and BRAINS now runs full featured on the Zune HD.
I’ve yet to port all the samples which exist in Windows as there is no primitive drawing available on the Zune. This means I have to draw any grid like debug rendering using SpriteBatch. I’ll provide another update once the samples are ported.
Not sure what BRAINS is ?
See our official page here "BRAINS consists of a basic AI Agent structure with locomotion and a Grid based world in which they live."
You can also grab the latest version of the source here in zip form.
Take a look at our other affiliated projects, IceCream & TinyEngine (with Zune HD support) along with our recommended Open Source XNA Projects.
